Grounding pins 4 - 11 cause the hat switches to change position. HatSwitchTest - Creates a joystick with two hat switches. GamepadExample - Creates a simple Gamepad with an Up, Down, Left, Right, and Fire button.ĭrivingControllerTest - Creates a Driving Controller and tests 4 buttons, the Steering, Brake, and Accelerator when pin A0 is grounded.įlightControllerTest - Creates a Flight Controller and tests 32 buttons, the X and Y axis, the Throttle, and the Rudder when pin A0 is grounded. Maps pin 9 to Joystick Button 0, pin 10 to Joystick Button 1, pin 11 to Keyboard key 1, and pin 12 to Keyboard key 2. 2023 sandbox-style space flight simulator video game developed by Intercept Games. JoystickKeyboard - Creates a Joystick and a Keyboard. JoystickButton - Creates a Joystick and maps pin 9 to button 0 of the joystick, pin 10 to button 1, pin 11 to button 2, and pin 12 to button 3. MultipleJoystickTest - Creates 4 Joysticks using the library and exercises the first 16 buttons, the X axis, and the Y axis of each joystick when pin A0 is grounded. Contents 1 Product description 2 Usage 3 Controller Priority 4 KAL Overclocking 5 Modifying KAL curves in a. KSP Kerbal space program controller, using Arduino Leonardo Antonin Yang 10 subscribers 1 111 views 2 years ago I built a KSP Kerbal space program controller. It allows physical actions by parts to be automated. It exercises many of the Joystick library’s functions when pin A0 is grounded. The KAL-1000 Controller is the first micro-controller part added to the game. Components: 3-axis analog attitude control joystick 6 switches for RCS, SAS, Gear, Lights, Brakes and Precision 3-axis digital switch-joystick (Translation Hand Controller) Analog throttle 2 Buttons (Stage, Abort) Talks with KSP via Serial-IO plugin for KSP. JoystickTest – Simple test of the Joystick library. Arduino software for a custom DIY Kerbal Space Program controller. It was mostly ported to consoles by an external company. I leaning more to gamepad for its ability to be used in other games, but I feel like the game I spend the most time on should be getting the most attention, making me lean to flightstick. Not being able to do certain things with it doesn't mean it isn't supported. It does support a 360 controller, I use one. These will appear in the Arduino Example menu when the Arduino Joystick Library is installed. What I said was KSP has controller support, which it does. The example Arduino sketch files listed below are included in this library.
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