I must say, I am thrilled with how flexible and useful the MicroFogger is. I intentionally finished both images the exact same way (or at least as close as I could manage) to highlight the differences in smoke effect styles between the hot and cold versions. I suspect if I tuned this some more I could get a truly proper fog effect from top to bottom. It came out like a water mist, and hugged the metal sheet I used as the base quite well (I love it when a plan comes together). When I tested the rig with my Spider-Man setup, the smoke acted exactly as I’d hoped. Then I tossed everything into my freezer for a few hours to get it all nice and cold. I cut a hole in the bottom for the hose to exit, coiled the rest inside, and added the fogger to the top. Digging into my Big Pile O’Junk, I found the perfect ice water container in the form of an old margarine tub. I decided to accomplish this by adding a hose to the hose attachment, and running that through some ice water. If I wanted smoke not to rise so quickly I need to make it cooler and more dense than the ambient air around it. Going the extra mile (aka making the smoke machine literally cooler) Since heat rises, the smoke rises out of frame very quickly. It does have the same issue that almost all other smoke machines have: The process of making the fog uses heat, which means the fog is hot. ![]() This looks like perfectly cromulent smoke to me. The hose attachment allowed me to connect a small rubber bit of tubing (hose) to introduce the fog more strategically in scenes-think coming from a chimney, or a fired weapon, as opposed to always coming in from screen left or right. I tossed a 6-inch Mezco One:12 Collective Spider-Man figure onto a black background, added a simple key light, and pointed the MicroFogger at it. I wanted it simple in order to make the fog a major part of the image. To give this unit a test, I set up a shot. The only attachment I picked up was a hose attachment. The MicroFogger has a threaded tip that allows one to add various diffusers and other attachments and whatnots to help control the smoke. No one ever said photography, even toy photography, is a cheap hobby. That said, the price does prevent me from absolutely recommending this as a must-have device for most toy photographers (though spoiler alert: it’s worth the money if you have the means). But similar devices with the same specs can cost 5–10 times that, so it’s not crazy for what it is. Its price is rather steep for such thing. The spec sheet says the remote can be used to control multiple units, but I only have the one (for a reason that will become apparent), so I couldn’t test this, but given the fact that everything else worked as advertised, I have no reason to believe this isn’t true. The device comes with a remote control, which has a range long enough for any toy photography purpose. The build quality is excellent, as this is a hefty little device. The cool thing is there are controls to adjust exactly how much smoke comes out-from almost nothing (appropriate for a minifigure), all the way to more than enough for your average 12-inch (1/6 scale) figure. It does, however, kick out a rather large amount of smoke. It is about 6 inches long, and a couple inches wide and deep, and charges via USB, so it travels easily in a camera bag. Vosentech’s MicroFogger is a compact bit of kit. Though, to be fair, calling this a review is a bit of a misnomer, as this is more my adventures with it instead of a full on test-it-thoroughly review. In fact, they don’t even know I’m writing it. As such, Vosentech had absolutely no influence over this review in any way. These are my adventures, and opinions, of the MicroFogger 2 by Vosentechĭisclaimer: This review is based on a device I paid for with my own hard earned money. ![]() When I discovered from a YouTube video on movie making that such a solution actually existed, I jumped at the chance. ![]() I knew exactly what I wanted: a vape stick that blew itself, instead of using lung power (cancer is not my friend). ![]() Unfortunately, they all felt like incomplete solutions to my problem: Making a realistic amount of smoke-not too much, not too little. I tried Atmosphere Aerosol, reptile misters, other smoke machines, and even invented my own solution. I have been on the lookout for a decent toy-scale fog machine for a long time now, but I never could find the perfect tool. Like most toy photographers, I like to put practical effects into the images I create, but the scale of toys makes it hard to find perfect tools for the job.
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